Hail and Well Met!

The River Kingdoms of northeastern Avistan have long been a haven for inland pirates anarchists, exiles, and anyone who cannot seem to make it in more civilized nations. A nation comprised of countless ever-changing political groups, cultures, factions, and feudal lords edging for power and control, the Kingdoms are by no means a unified nation, but rather a constantly shifting group of city-states and fiefdoms, each at war with the others both to gain more power and prevent their own demise. Bordering the six nations of Ustalav, Numeria, Brevoy, Galt, Kyonin (homeland of the Elves) and Razmiran, The River Kingdoms is a land of much beauty, lush soil, fertile land, and many natural resources with a large geography and numerous natural river tributaries of the Sellen River that make The River Kingdoms a highly sought after land; and a land of constant change both due to the ever changing paths of the Sellen River as well as the political and civil turmoil from the lands countless factions and ever changing warlords.

In the far-distant past, when forests covered much of Avistan and elves were the dominant race, the land now known as the River Kingdoms was verdant and lively. Streams ran quick and clear, and the land was green and firm. This territory adjoining Kyonin and Lake Encarthan was a plcace for high nobles and their courts to enjoy hunting and sport. The elves called it Telvurin, translated today in Taldane (common tongue) as “The Shifting Lands.” The departure of the elves gave the human race new territory to explore, putting them in conflict with lizardfolk, 1(Grippli), and suspicious fey. With its dozens of tributary rivers dividing the region into countless small territories, it became a natural place for outcasts, rebels, and petty tyrants to stake claims and declare themselves rulers of whatever land they could grab and hold.
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Wytch: The 13th Hour